
Deal details
Oh boy. This game. I think the best way to capture the true awe I experienced while playing is to give an anecdote about my first few minutes in the actual Hyperbolic space. I coincidentally wandered over to the maze section and about thirty seconds into walking around I was completely knocked off my a$s when I realized that four right turns don't get you back to where you started. I was giggling like a schoolgirl for who knows how long after that, especially because I had, several times mind you, said to myself "No, that's not how that works. Look I'll show you" and then proved myself wrong. The best part is, the game just kept doing that! I would come across something that seemed pretty straightforward, and then when I actually approached it, it would completely blow my mind. Especially that part in the NEMO, when you got there (You'll know when you do.) you'll know exactly what I'm talking about. Just stunning. And the ending. Oh my god. I've never felt such fear just moving around. It felt like I was moving through an Alex grey painting. In fact, I actually had difficulty getting to the end because I couldn't bring myself to deal with the weird space. When I say "fear" I mean it. I really felt like a stupid monkey being shown a glimpse of the 4th dimension, it was TERRIFYING!! However...there are a few bugs I'd like to mention, mostly because I want to see this game refined into the most pristine VR experience possible, so here goes: - When closing out of the menu near interactable objects, I would accidently use them when I didn't mean to. - The draw distance is really iffy. I get that rendering this type of stuff is weird, but things blatantly appeared in and out of reality. - When using the spring in the farm section, if you look straight forward while turning, you can kinda see the two hemispheres break apart for a split second. If you saw the video he did on Projecting Space, you'll see what I mean. It's nothing horrendous, but it kinda broke emersion for a while. - When you have your map open in the NEMO, the eye piece doesn't follow you anymore. Which makes sense since you can see where the eye is pointing on the map, but I feel like if you made it so that you couldn't tell *where* the eye is looking in the map, you could fix it. - (Not really a bug, but something that peeved me a little) The transition at the end of the game, when you go to "the area" (trying not to spoil anything) it gave me a really bad scare. I thought my game just crashed, so when everything jumped back in and it was as weird as it was, I really had to collect my composure. Not sure if that's a good or bad thing, since the juxtaposition was really stunning once I finished pissing my pants, but I still think it could've been handled somewhat better.
Game details
- Age rating
- PEGI 3
- Game modes
- Single user
- Player modes
- Standing, Roomscale
- Controllers
- Touch controllers, Gamepad
- Supported platforms
- Meta Quest 3S, Meta Quest 3, Meta Quest Pro, Meta Quest 2, Meta Quest
- Languages
- English
- Version
- 1.2.0
- Developer
- CodeParade
- Publisher
- CodeParade
- Release date
- 8 July 2022
- Space required
- 395.36 MB
- Comfort level
- Unrated
- Internet
- Internet connection not required
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